Meet the experts
Dr. Ing. Renato Pellegrini
Co-Founder, Managing Director of EMEA
Renato received his Master of Science in Electrical Engineering from the Swiss Federal Institute of Technology (ETH) in Zürich in 1996. He then started his professional career as a hardware engineer for digital mixing consoles at Studer Professional Audio in Zürich. In 2001, he received his PhD for his work in psychoacoustics with the thesis " a virtual listening room as an application of auditory virtual environments." Before founding Sonic Emotion, he participated in the European Research project "Carrouso" on the topic of wave field synthesis. Renato brings us over 18 years of audio background and a member of the Audio Engineering Society. In 2007, he gained the Venture Leaders Award.
Dr. Sc technical Matthias Rosenthal
Matthias has worked in the domain of audio signal processing and networking for 18 years. He received his PhD in 1997 from the Swiss Federal Institute of Technology (ETH) in Zürich, where he designed the architecture of the first digital mixing consoles for Studer Professional Audio. Before founding Sonic Emotion, he headed the R&D of Nagravision`s Pay TV scheduling systems.
Dr. Etienne Corteel
Ph.D, Chief Scientific Officer
Etienne is considered to be one of the most well known scientists among the acoustic worlds of spatialization and wave field synthesis. Etienne has published numerous journal articles and serves as reviewer in various audio and acoustics related journal and conferences such as IEEE Transactions on Audio Speech and Language Processing, Acta Acustica united with Acustica, Journal of the Acoustical Society of America to name a few.
Furthermore, Etienne`s extensive educational background includes his PhD from Paris 6 University, in addition to, his Diploma in Acoustics and Signal Processing at Aix-Marseille University in 2001. Etienne brings us over 13 years experience with an audio background including research and development with Studer Professional Audio AG and IRCAM in Paris.
Take a closer look
You can view Etienne`s published works by visiting his profile here
As well as, here from the AES E-library, Spatial Sound Reinforcement Using Wave Field Synthesis
The various society memberships that Etienne is actively involved with are the following:
- IEEE Signal Processing Society
- Acoustical Society of America
Scientist in Acoustics and Audio
Van who is currently working on his PhD at Paris 6 University has completed his Masters degree in Acoustics and Engineering at Marseille University in 2006. With Van`s extensive knowledge, acoustical societies alike have recognized Van a review expert, giving him the ability to review journal entries with the power of accepting, asking for changes or rejecting those not worthy of admission. We are happy to have Van on our team and know our partners are benefiting from his knowledge.
Diploma in Computer Science in Media, University Furtwangen, Germany, 2005
Thesis about Wavefield Synthesis & Virtual Reality
Experience in multimedia, software architecture and development in C/C++
Signal Processing Engineer
PhD from EPF Lausanne in speech signal processing, (Oct. 2012)
Diploma in Media Technology: TU Ilmenau, Germany, 2002
Olaf brings us ten years of academic and industrial audio and computer science experience from America, Asia and Europe.
Ask the experts
Sonic Emotion Labs is at the pulse on trends in the world of 3D audio entertainment and top universities.
Sonic Emotion is collaborating with "Laboratoire d'Informatique pour la Mécanique et les Sciences de l'Ingénieur" in the development of 3D sound technologies for next generation 3D audio visual rendering techniques. More details on the SMART-I² project can be found here www.limsi.fr
i3DMusic intends to enable enhanced playback of existing musical content on up to date and emerging 3D audio systems. I3DMusic will create a new class of audio playback systems for mono, stereo, and 5.1 content by combining specifically designed audio source separation techniques and sound spatialization algorithms into real-time and interactive products, targeted for sound engineers, DJs and consumers. Read more here